jueves, 2 de abril de 2009
martes, 18 de noviembre de 2008
New fertilization technics
LSD (lysergic acid diethylamide)
The lsd is one is one of the major hallucinogen drugs; it was discovered by Albert Hoffman in 1938. Hoffman run away of his lab and took his bike but he never knew if he was actually riding it or not. However the lsd has been call as a “drug” since its discovery. Many people argue that it is that the lsd can be used to increase feeling to reach another state of minds; other side in the life pathway, but the controversy begins wit the government politicians that forbid it.
Firstly, the LSD, commonly referred to as "acid," is sold on the streets in tablets, capsules, and, occasionally, liquid form to young people that are interested in trying new experiences. It is odorless, colorless, and has a slightly bitter taste and is usually taken by mouth. Often LSD is added to absorbent paper, such as blotter paper, and divided into small decorated squares, with each square representing one dose. Since Hoffman accidental discovery in 1938 the lsd has been the most controversial drug ever. Whereas the governments in many nations in the globe like the European and North American, people had prevented the risk of this consumption and his minds, unfortunately its price doesn’t help to reduce its cost.
On the other hand many artist and genius in the 1960’s, 70, 80s, Popularized it, they recognize use had experience with this substance, some of them imagine new sounds, forms and ways to expression. In fact the popular band the Beatles made a movie inspired in the lsd effects, they argue that that when the lsd took his tongue they experimented fantastic colors and forms, something like the dreams, trough history like Andy Warhol, salvadro dali, jimi Hendrix and roger waters had used the lsd like the main inspiration for their work, and most part of them adopted the drug culture a select group of smart people with higher intellectual coefficients.
To sum up my experience with the lsd had been so weird because in my country since I was I child the adults says drugs are bad but no explain anymore about them, in most advance cultures like European and north American the culture is teaching to their children.
jueves, 13 de noviembre de 2008
miƩrcoles, 15 de octubre de 2008
Effects of violent videogames in children
VIOLENT VIDEOGAMES
Recently the media has bombarded the globe with violent images and stories. The video games are very popular among children and teenagers but many of them concerning a popular and morally corrupt. The objective of any videogame is to recreate the real life and imitate the violence in the world. Some of them imagine new galaxies and different worlds they send humans to out space to fight a wars against bad aliens and other weird beens in the universe. The video game defensors said that they are not guilty of generates violence in children’s. They support the idea that videogames had design by a professional team for children’s and teens of all ages and they are trying everyday to improve the current techniques and develop new ideas for people entertainment. The real controversy starts with the protests of a crowd in the globe; they said that the game graphics content and the violence in the games have very negative effects, especially teenagers and children. The purpose in my essay is to establish the causes and the effects of violent content in children’s.
Probably all my generation played violent videogames, I remember the Atari my first videogame console that I played. My favorite game was “duck shooting” this game was about shooting ducks with a simple gun and I really enjoy it. But in 1992 the blood and gore deaths begins with Mortal Kombat and his arcades. The question of how graphic violence in video games influences this nation's youth have been debated for over a decade. Violent video games have few, if aly, adverse effects on the vast majority of its audience and those who are negatively influenced often are unstable to begin with. As a seventeen year old gamer
The violence in videogames influences my generation till nowadays the young people had been received negative influences and bad games, because the children tend to imitate the games in the real life.
I have been playing violent games since the release of Mortal Kombat in 1993. Since the majority of games I've played had a violent theme. Medal of Honor, Metal Gear Solid, and Socom: U.S. Navy Seals all have military themes. But currently the most controversial game for me is called “Gran Theft Auto” this game is about a Mafioso guy in the Getaway, which sport extreme violence, language, and sexual content however the children may decided what his character should make ( DRIVE, ,MURDER, KILL, STOLE) the gore content and the explicit violent graphics had been design for be the best killer other horror games, such as Resident Evil, BloodRayne, and The Thing, which contain more twisted and gore-filled images then any slasher flick.
I have not committed any abominable act of violence, and certainly none that reflects anything in video games. But I am just one example. One student In fact, inspired by GTA game commit the most violent act that I ever heard caused by a game. The fan thank that he was playing the game in the real life and stole a care and kill 15 people, currently the teenager are intern in a psyquiatric clinic for help him with this mental sickness caused by the game. Recently, in
Possibly children’s tend to imitate the violence in games according the scientific studies children’s between 6 and 14 are the most influentially public for this kind of material, many states in America and countries in the world had warming about the risk of let children’s plays that but the videogame creators says “is the parents responsibility to control the games their children are playing and check the label for see if the material is or is not appropriate for them. The GTA series is M or mature, suitable for people seventeen or over. It makes no sense that a parent will refuse to let their child watch a violent or pornographic film, but let them play violent games.
From my point of view it would be irresponsible of me to suggest that playing violent video games is not causing increased violence in children, but I have tried to show here that there are a multitude of factors to consider, and that there may well be other factors responsible for the increase of violence in our children today.